Race Track

Level Design

unrealengine copy.png
 
racetrack.jpg

3-Week Unreal Engine Project. Out assignment was to use the Vehicle Advanced game template to create a race track level. I spent a lot of time sculpting and texturing the landscape. The road was a simple model I made in 3DS Max which is attached to the spline tool on the landscape which shapes the terrain around the road mesh. The background mesh is a Photogrammetry scan from Sketch-fab. I also spent a lot of time on lighting and object placement as well as a second lap trigger-box and animation sequence that progresses the level to a fiery hellscape because why not?

Lap 1

Home Stretch.jpg

Lap 2

Home Stretch.jpg

Design Notes

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4-Day Game Jam - Unity

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Scifi City Street Greybox - UE4