Race Track
Level Design
3-Week Unreal Engine Project. Out assignment was to use the Vehicle Advanced game template to create a race track level. I spent a lot of time sculpting and texturing the landscape. The road was a simple model I made in 3DS Max which is attached to the spline tool on the landscape which shapes the terrain around the road mesh. The background mesh is a Photogrammetry scan from Sketch-fab. I also spent a lot of time on lighting and object placement as well as a second lap trigger-box and animation sequence that progresses the level to a fiery hellscape because why not?