Fast-Paced, Colorful Multiplayer Adventure

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Action FPS Prototype & Level Design Learning and executing skills in creating a large-scale multiplayer action game. Starting from Prototype and Iteration towards our design goals. Defining Art Direction and curating 3D assets from various Artists and editing them to create unique, cohesive world design. Gameplay and UX-Design prototyping at base level. Utilization of 3rd party tools.

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Drone Fight Club - Unity

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4-Day Game Jam - Unity