Open World RPG

Prototype

 

Exercising full use of multi-discipline toolset to design, build, and optimize an open-world RPG.

  • Fundamental UX and world-building using reference material.

  • Whole-sale art-direction, collection, & modification of 3D art & animation assets.

  • Utilizing C# programming and many third-party Unity tools to complete development goals.

  • Implementation of techniques to optimize draw-calls, polycounts, LODs/culling, material sharing, & batching.

  • Terrain generation & sculpting, day/night dynamic lighting/sky, & procedural spawning of environment details.

  • Studying open-world design concepts related to ambient, dynamic, & horizontal content.

  • Branding & Identity.

 Demo & Iterations

Screenshots - Final Iteration

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Black Point Trailhead - UE4