
Open World RPG Prototype
Unity

Exercising full use of multi-discipline toolset to design, build, and optimize an open-world RPG.
Fundamental UX and world-building using reference material.
Whole-sale art-direction, collection, & modification of 3D art & animation assets.
Utilizing C# programming and many third-party Unity tools to complete development goals.
Implementation of techniques to optimize draw-calls, polycounts, LODs/culling, material sharing, & batching.
Terrain generation & sculpting, day/night dynamic lighting/sky, & procedural spawning of environment details.
Studying open-world design concepts related to ambient, dynamic, & horizontal content.
Branding & Identity.
